| SYMBOLIC COMPOSER FOR THE WINDOWS
OPERATING SYSTEM |
| Interface Item Description |
| Frequenty Asked Questions |
SCOM 3D - Einsteins Daydream |
Alone in the planet with your ideas? Discover Symbolic Composer that resonates. It is the
practical tool to get a deadline finished on Sibelius, Finale, Logic
and Digital Performer - with a twist of the masters themselves.
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SCOM 6.4 at Softpedia

"This mail just for say to you my
first impression of the new SCOM 6.4.8: Simply awesome!! I love the new
interface and the new possibilities, I love the new workflow
upgrades and I love in general the look and feel."
"Congratulation for
the
new release of SCOM with Sibelius and Finale Support!"
"I love SCOM because it
is so pure. I don't want alternatives!"
"It's really the most
wonderful tool I have ever seen for music
composition."
"SCOM steps beyond
notation and playing skills, like no other software
can do."
"It's all I need for music
composition besides Logic and softsynths."
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VRML 3D Programming with Symbolic Composer
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Symbolic
Composer includes powerful VRML 3D Macros, that let the composer
fuse together music and
architecture. The VRML Macros provide full compatibility to both SCOM
Function Library and the Lisp Language.
VRML2 provides the artist full compatibility to the future -- VRML2 is
the official language of the
3D Web known as Cyberspace, and the VRML2 definition is included in the
MPEG4 Specification.
Symbolic Composer
includes complete
VRML2 Documentation and VRML Tutorial accessible on the System Index
and Menus Window.
The examples show how
VRML Macros are used and how they connect to SCOM
Functions.
The principle is very simple: for each VRML2 Command there is
a equivalent VRML Macro. Call of the macro produces the VRML2 Command,
for example
(box)
creates the following output:
Box {
}
(dotimes (i 5)
(Box
:size (1+ i) (1+ i) (1+ i)))
--> prints the following to output stream
Box {
size 1 1 1
}
Box {
size 2 2 2
}
Box {
size 3 3 3
}
Box {
size 4 4 4
}
Box {
size 5 5 5
}
The VRML Macros
produce standard 3-Dimensional .wrl files that
can be viewed offline with VRML viewer, and the .wrl files can be
imported to 3D Editing Software for further assembling.
Notice that SCOM does not pose any limits for the scene complexity.
This makes SCOM 3D the most powerful 3D Generator available for
the PC and Mac. Here is an example of a hypercube produced with
Symbolic Composer.
Symbolic Composer 3D opens up exciting creative possibilities
for
the composer to experiment with:
- Visualize Compositional Parameters in 3D.
- Desing 3D Spaces Based on Music.
- Construct Virtual Architecture by Algorithms.
- Compose Music Based on 3D Forms.
SCOM 3D - Einsteins Daydream
VRML is an acronym for the Virtual Reality Modeling Language. Using
VRML you can craft three-dimensional virtual worlds. You can build
virtual rooms, buildings, cities, mountains, or planets. You can fill
virtual worlds with virtual furniture, cars, people, spacecraft, or
anything else you can dream up.
Perhaps the most exciting feature of VRML is its ability to link
virtual worlds together on the World Wide Web (WWW or the Web). Using
linking, you can connect a door in your world to another VRML world
described elsewhere on the Web. Doors in that world can link back to
your world or to other worlds on the Web. VRML linking puts the entire
Internet at your fingertips, enabling you to explore the network as if
wandering through a vast universe.
SCOM 3D will put this concept a little further and it gives you the
tools to generate three dimensional worlds and objects by algorithms.
Algorithmic generation helps you to design more vivid virtual objects
than doing it by handcrafting. Instead of manually writing down the
VRML code you'll be writing the code that generates VRML. You don't
have to specify individual objects one by one, but you define the
general form and let the algorithms to fill in the details.
SCOM 3D lets you also make the silent cyberspace full of sound based on
composition models or algorithms through MIDI files, that you can place
in the server together with 3D worlds generated from the same data.
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