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Motives & Methods
Instead of processing classes separately (which gives you the maximum freedom), there are occasions when you want to process bigger musical chunks. These are called motives. A motive is a collection of classes: symbol, length, velocity, channel, program, controller, duration, groove, tonality and zone. It may contain only one class, or multiple classes. Motive definition follows an optional motive-tree inheritation. Motives are operated with methods and they will change one or more motive classes at once. For example reverse will reverse all classes of a motive. New methods can be easily added by using S-COM functions. Motives behave like functions and can be nested.

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